Take what you can get and view each project as a step towards success, whatever success means to you. Consider every opportunity that comes your way.You can learn a lot from talking to people in your industry with more experience than you. I get a lot of emails from folks with different questions and I love helping out as much as I can. Reach out to other composers and pick their brains.Also utilize social media platforms, such as LinkedIn and Reddit, to establish new connections and find potential job opportunities. It’s an excellent way to expand your network and form valuable relationships. Attend local Dev Beer Nights and meetups in your area to connect with people in the industry. It’s great practice and experience for scoring to picture. Re-score your favorite scenes and trailers. Analyze it and try to replicate it as closely as possible, from the instrumentation to the mix. Pull the track into your DAW and break it down instrument by instrument. Listen to your favorite artists and analyze what makes their music stand out. It took years of hard work until I finally had my first breakthrough.ĭuring this stage, I would make it a priority to: ![]() With this mindset, I took on any opportunity that came my way, and regularly updated my website, SoundCloud, and composer reel with my latest works. I needed the experience and the credit to build up my portfolio body of work. However, I knew I had no choice but to take on these opportunities. ![]() I made very little money from my work, as many of the projects had little to no budget and sometimes only paid a couple hundred dollars, if I was lucky. The first few years were very challenging, and I took on countless numerous small independent projects – from short films and games to movie trailers and commercials – many of which never made saw the light of day. I knew if I failed to do so, I could always go back to audio engineering. I gave myself a year or two to establish a career for myself as a composer. Phase 1: Small Projectsĭuring the first phase of my journey, I took a leap of faith and moved to Austin, TX with no connections and no real knowledge of the industry. However, my career can be divided into three phases, each with its own lessons and insights. Navigating the industry has always been a challenge, especially for those like myself who lacked connections or support when starting out. After years of frustration and many small games that failed to get off the ground, I started drifting away from game music and began to explore opportunities in the film and TV industries. Unfortunately, breaking into the gaming industry proved difficult, and I struggled to find steady work outside of very small indie projects with little to no budget. I’m a big gamer, always have been, and combining my passion for music and games seemed like the most natural path to take. Initially, I focused solely on game music. ![]() Though I always enjoyed writing music as a hobby, it wasn’t until eight years later, feeling burnt out from engineering, that I decided to move to Austin, TX, and pursue a full-time career in composing music. ![]() These skills proved incredibly useful when I started composing music, particularly in achieving a larger-than-life sound without relying solely on arrangement and production techniques. During that time, I learned a lot about mixing, analog outboard gear, large format consoles, tape machines, instrument tracking, acoustics, and even mastering. I got my foot in the door as an intern at a recording studio in South Florida called “Power” Station and eventually worked my way to the top to become the chief engineer. I began my career as an audio engineer in 2005.
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